Dungeon

From SmutstoneWiki

The Dungeon is a featured place that is under development as of now (25/1/19 - as of today, 06/03/19 morning European time the Dungeons as well as a new map named 'Rivers' are going online for all). Only some randomally selected new accounts have an access to the dungeon. The characteristics of such accounts are a darker circle in the middle, that is lighted when the cursor hovers over it. There are more characteristic, as a extra tab in Inventory with stones on it and also are there some small changes as other graphics for the energy from the Bronze, Silver and Gold boxes You need to win Forest 5 before you can enter the dungeon (if you have it). Until you win Forest 5, you'll get a message that the dungeon is closed now.

All the dungeons images


Here's a look on a closed dungeon (can't be entered yet).

A look onto the Fire dungeon
Before the dungeon battle


The 5 dungeons are in a rotating cycle of 24 hours each (light, dark, fire, earth, water), with 12 doors in each, that can be opened with a skeleton key. In each dungeon place you can battle with an opponent deck. For your deck you can choose only cards from opposing colour (only water cards for fire-dungeon for example) to the dungeon deck. For each dungeon, you can make an own separate deck (after pressing battle there is an option to edit your deck), which you can also later edit.

Each dungeon door has a higher opposite deck power, with the battles are duel battle with 7 cards. A win with 3 stars gives a raid permit for every time that you battle this door again. You have to choose every time between fight or raid (if you like to see the fight or not). The number of keys that you have in each dungeon is reset every day to 10 keys (which means 10 fights). You can buy skeleton keys with rubies, which are kept and can be used in all color dungeons.


Stones[edit | edit source]

For every won battle or raid, you get stones in the dungeon color (From Fire - Garnet, Earth - Emerald, Water - Aquamarine, light - Topaz and Dark - Amethyst). You can then put these stones to strengthen your cards of the same color. You can put one stone to each Common and Rare cards, and two stones for each Epic, Legendary and Mythic cards. If you want to put new higher level stones later on, to cards that you've already put stones to, You can destroy the stones that you have put into cards, to make room for higher level stones. You can also retrieve the stones that you've put into cards (which cost rubies), instead of destroying them.

Card and stone management


Stones levels[edit | edit source]

The first stones you get from the dungeon are chipped ones. They give +10 bonus to AT and Hp. The chipped stones can be upgraded to a shard stone with 4 chipped stones to a shard stone for 3000 gold. Shard stone gives +25 to AT & HP, and so on there are more upgrades (For every 4 stones of one level, you can get one stone of a higher level, for an increasing amount of gold). Each higher stone gives more bonus to the AT & HP of the card that they're being put to (see table below). There are 9 upgrades possible to a +350 to AT & HP.

The AT/HP bonus is added before a card set bonus is added. That means, a pure stone gives 100 * 1,75 AT/HP (=> 175) to a card in a full card set.

Stone upgrade
Graphic Name Bonus to Atk & HP Gold needed to upgrade Number of chipped stones needed Cost to remove
Aquamarine 01.png
Chipped +10 - - 10 Gems

(not worth it)

Aquamarine 02.png
Shard +25 3000 4 20 Gems

(not worth it)

Aquamarine 03.png
Polished +40 9188 16 40 Gems

(worth if only can raid 2 chip/key)

Aquamarine 04.png
Regular +70 16078 64 80 Gems

(worth if only can raid 1 shard/key)

Aquamarine 05.png
Pure +100 28137 256 160 Gems

(worth if only can raid 2 shard/key)

Aquamarine 06.png
Radiant +130 49239 1024 320 Gems

(worth if only can raid 1 polish/key)

Aquamarine 07.png
Flawless +180 86169 4096 640 Gems

(worth if only can raid 2 polish/key)

Aquamarine 08.png
Royal +220 150795 16384 1280 Gems
Aquamarine 09.png
Perfect +270 263892 65536 2560 Gems
Aquamarine 10.png
Divine +350 461810 262144 5120 Gems


Price.jpg

Dungeon deck level and rewards[edit | edit source]

Dungeon Power Rewards (repeated) Rewards (first time)1/2 star win
1 741-743 1 Chipped 1/1 Chipped
2 984-987 1 Chipped 1/2 Chipped
3 1218-1222 1 Chipped 1/2 Chipped
4 1464-1467 2 Chipped 2/3 Chipped
5 1692-1699 2 Chipped 2/4 Chipped
6 1947-1955 2 Chipped 2/5 Chipped
7 2187-2188 3 Chipped 3/4 Chipped
8 2448-2457 3 Chipped 3/6 Chipped
9 2688-2691 4 Chipped 4/10 Chipped
10 2927-2929 4 Chipped 4/6 Chipped
11 3184-3185 4 Chipped 4/8 Chipped
12 3415-3422 4 Chipped 4/10 Chipped
13 3773 1 Shard 1/1 Shard
14 4114 1 Shard 1/2 Shard
15 4482 1 Shard 1/2 Shard
16 4809 2 Shard 2/3 Shard
17 5182 2 Shard 2/4 Shard
18 5533 2 Shard 2/5 Shard
19 5867 3 Shard 3/4 Shard
20 6217 3 Shard 3/6 Shard
21 6576 4 Shard 4/10 Shard
22 6929 4 Shard 4/6 Shard
23 7283 4 Shard 4/8 Shard
24 7635 4 Shard 4/10 Shard
25 8092 1 Polished 1/1 Polished
26 8551 1 Polished 1/2 Polished
27 9251 1 Polished 1/2 Polished
28 9451 2 Polished 2/3 Polished
29 9915 2 Polished 2/4 Polished
30 10372 2 Polished 2/5 Polished
31 10807 3 Polished 3/4 Polished
32 11259 3 Polished 3/6 Polished
33 11725 4 Polished 4/10 Polished
34 12188 4 Polished 4/6 Polished
35 12645 4 Polished 4/8 Polished
36 16826 4 Polished 4/10 Polished
37 ... Unfortunately no 4th map Should be Regular