Artifacts
From SmutstoneWiki
Artifact holds a spell or special ability. Get an artifact from the Golden Coffers during events. Remember, the time is limited!
Artifacts can be given to cards which dont have their own spells or abilities. All the artifacts you get, you can view in the inventory. Add an artifact to a card using special button in the Card popup.
Artifacts, just as cards, have stars, and need duplicates to upgrade to the next star. The more stars, the more powerful artifact becomes, and although you can only get duplicates in the week they're available, you can still upgrade them in the next weeks, or even after the event ends, exactly like card seducing.
Cost and upgrades[edit | edit source]
Cost per Level | Duplicates | Total dups needed | Upgrade | Removal |
---|---|---|---|---|
Lv 1 | 1 | 1 | 0 | 15 K |
Lv 2 | 4 | 4 | 50 K | 37 K |
Lv 3 | 8 | 12 | 100 K | 75 K |
Lv 4 | 12 | 24 | 150 K | 112 K |
Lv 5 | 20 | 44 | 200 K | 150 K |
List of Artifacts | ||
---|---|---|
Name | Type | Effect |
Black Fire | Dark | Throws a fireball that hits all the enemy cards by x% of the card's attack |
Dark Chain | Dark | A bolt deals x% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg. |
Dark Cure | Dark | Heal all own cards by x% of their total HP |
Blazing Rage | Light | Increase the card's attack by x% |
Blazing Shield | Light | Decrease any damage to self by x% |
Blazing Cure | Light | Heal all own cards by x% of their total HP |
Hell Fire | Fire | Throws a fireball that hits all the enemy cards by x% of the card's attack |
Hell Rage | Fire | Increase the card's attack by x% |
Ingneous Cure | Fire | Heal all own cards by x% of their total HP |
Cold Touch | Water | Decrease the attack of all rival cards by x% |
Cold Chain | Water | A bolt deals x% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg. |
Cold Cure | Water | Heal all own cards by x% of their total HP |
Justice Strike | Light | Throws a fireball that hits all the enemy cards by x% of the card's attack |
Justice Revenge | Light | Before each hit does additional damage to all opposite cards: x% HP |
Justice Retribution | Light | When hit, return x% of the opposite card's attack to all the enemy cards. |
Rite of Heal | Earth | Heal all own cards by x% of their total HP |
Rite of War | Earth | Increase the card's attack by x% |
Nature Fury | Earth | A bolt deals x% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg. |