Effects
From SmutstoneWiki
Offensive Effects | ||
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Effect | Description | Cards |
Increase the card's attack by 20% | ||
Increase the attack of all own cards by 15% | ||
Throws a fireball that hits all the enemy cards by 50% of the card's attack | ||
When any other own card dies, the card's attack increased by 100% |
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Before each blow does additional damage: 30% of opponent card's HP | ||
Before each hit does additional damage to all opposite cards: 15% HP |
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A bolt deals 60% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg. |
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After the main strike, attempts another strike with 50% chance. |
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When hit, return 30% of the opposite card's attack to all the enemy cards. |
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Once, hit the opposite card with the combined attack power of all the friendly cards on the field. |
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Once, turn the opposite card against its neighbours. All the cards involved get 30% of normal damage. |
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Throws a fireball that hits all the enemy cards by x% of the card's attack |
Any black card | |
A bolt deals x% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg. |
Any black card | |
Increase the card's attack by x% |
Any light card | |
Throws a fireball that hits all the enemy cards by x% of the card's attack. | Any red card | |
Increase the card's attack by x% | Any red card | |
A bolt deals x% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg. | Any blue card | |
Throws a fireball that hits all the enemy cards by x% of the card's attack | Any light card | |
Before each hit does additional damage to all opposite cards: x% HP | Any light card | |
When hit, return x% of the opposite card's attack to all the enemy cards. | Any light card | |
Amplifies all the green card's attack 2 times if the opposite card is a blue one. | ||
Amplifies all the blue card's attack 2 times if the opposite card is a red one. | ||
Amplifies all the red card's attack 2 times if the opposite card is a green one. | ||
Increase the card's attack by x% | Any green card | |
A bolt deals x% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg. | Any green card | |
Defensive Effects | ||
Effect | Description | Cards |
Heal all own cards by x% of their total HP | Any black card | |
Heal all own cards by 40% of their total HP | ||
Decrease any damage to self by 30% | ||
Decrease any damage to own cards by 20% | ||
Decrease the attack of the rival card by 20% | ||
Prevent the attack of the rival card for one turn | ||
Revive a fallen card | ||
Decrease the attack of all rival cards by 10% | ||
Don't allow enemy cards to cast spells while the card is alive | ||
Makes all own cards invincible for one blow | ||
Make the opposite card dreaming and not attacking until HP is at 50% |
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After the strike, attempts to heal self by 20% of total HP, with 50% chance. | ||
Avoid damage from the strike with 50% chance. | ||
When appears, gives random effects to friendly cards, if they don't already own effects | ||
Poisons the opposite card. Poisoned card lose 25% of current HP at the start of each turn. | ||
Revive itself after death with 50% chance. | ||
Decrease any damage to self by x% | Any light card | |
Heal all own cards by x% of their total HP | Any light card | |
Heal all own cards by x% of their total HP | Any red card | |
On defeat summons Snowman with a Mass Shield Effect. | ||
On defeat summons a Snowman with a Chilling Touch Effect. | ||
On defeat summons a Snowman with a Healing Effect. | ||
Prevents the attack of all the enemy's cards for one turn with 30% chance. | ||
Decrease the attack of all rival cards by x% | Any blue card | |
Heal all own cards by x% of their total HP | Any blue card | |
Decreases any damage to self by 60% and turns back this damage to enemy's cards. | ||
Gives the opportunity to avoid enemy's hit with 30% chance to all friendly cards. | ||
Heal all own cards by x% of their total HP. | Any green card |