End of Summer Weeks

From SmutstoneWiki

End of Summer Weeks
EvtSummer.png
Color Light
Duration 21 days
Tournament Ranking
Pts Summer Emblems
1st - 3rd 150 Arcane Essence
4th - 20th 100 Arcane Essence
21st - 50th 50 Arcane Essence
Currencies / Coffers
  • Sun Essence / Sun Coffers
  • Nature Essence / Nature Coffers
  • Arcane Essence / Arcane Coffers
  • As many were expecting, this is a 21-day Light event, and like recent events, we have the chapter of "Conquer the Guardians". There is a marathon which lasts throughout the 21 days whereby the final top 500 get the event mythic card.

    Essence[edit | edit source]

    The event features three types of Essence : Sun, Nature and Arcane Essence.

    Sun Essence - obtained from opening duel chests, defeating guardians in event chapter, purchase using gems, or quests which opens in phase 2.

    Nature Essence - obtained from defeating bosses in event chapter, or picking in a Sun Coffer

    Arcane Essence - obtained from winning the event daily tournament (top 50 with most Summer Emblems each day), or picking in a Nature Coffer.

    Arcane Essence per rank

    (from daily tournament)

    1st - 3rd 4th - 20th 21st - 50th
    Phase 1 150 100 50
    Phase 2 750 500 250
    Phase 3 2750 1500 750

    Coffers[edit | edit source]

    S = Sun

    N = Nature

    A = Arcane

    E = Essence

    Sun
    Nature
    Arcane
    Cost Phase1 1500 SE 500 NE 100 AE
    Phase2 7500 SE 1500 NE 500 AE
    Phase3 37K SE 7500 NE 1500 AE

    Sun coffer - 3 pickings, 1 unique event card and Nature Essence instead of cards are guaranteed. Unfortunately, you may be forced to choose between Nature Essence and a unique event card.

    Nature coffer - 5 pickings, 1 unique event card and Arcane Essence instead of cards are guaranteed. Likewise, you may be forced to choose between Arcane Essence and a unique event card.

    Arcane coffer - 10 pickings, many unique event cards and artifact are guaranteed. Likewise, you may be forced to choose between Artefact dups and a unique event card.

    Event Cards[edit | edit source]

    These cards can only be obtained by opening the appropriate coffers during the event.

    • for the duration of the event, these cards will gain a bonus of +200% to AT and HP.

    Artifact[edit | edit source]

    Obtained from the Arcane Coffer, duplicates of the same artifact are combined to level it up, then inserted into any white card (without an ability). Assuming you have enough dupes, it is possible to upgrade an artifact during the next week (when it's no longer available), or even after the event ends, exactly like card seducing :

    Cost per Level Duplicates Upgrade Removal
    Lv 1 1 0 15 K
    Lv 2 4 50 K 37 K
    Lv 3 8 100 K 75 K
    Lv 4 12 150 K 112 K
    Lv 5 20 200 K 150 K

    Phase 1 artifact : Blazing Rage (5-10-15-20-30%).

    Phase 2 artifact : Blazing Shield (15-20-25-30-40%).

    Phase 3 artifact : Blazing Cure (10-20-30-40-50%).

    Conquer the Guardians[edit | edit source]

    All guardians have the "disadvantageous" event color (Black for this event), and defeating them consumes energy, earns Sun Essence and Boss Keys. Defeating bosses consumes Boss Keys, earns Nature Essence and energy. You can either raid the past 2 stages you have defeated, or the next highest one which you have not defeated (you cannot raid other stages).

    Combat takes into account the total damage that your cards make against an enemy with thousands of HP. You may have repeated attempts at each stage before a countdown timer runs out, after which, the HP of the chapter is restored to full. There are 27 stages in phase 1, 30 in phase 2, and 23 in phase 3 :

    Phase Guardian AT HP Cost Rewards
    Energy Keys First try Repeat
    SE / Keys NE / En SE / Keys NE / En
    1 1 - Dark Warlock 448 5250 10 - 800 / 18 - 50 / 3 -
    1 2 - Skeleton 322 - 690 15000 - 10 - 310 / 50 - 10 / 10
    1 3 - Fire ghost 687 6600 11 - 1040 / 18 - 65 / 3 -
    1 4 - Ram Slam 329 9200 11 - 1280 / 18 - 80 / 3 -
    1 5 - Dark Lord 337 - 722 26300 - 10 - 372 / 55 - 12 / 11
    1 6 - Poacher 530 10900 12 - 1520 / 18 - 95 / 3 -
    1 7 - Mad Hunter 736 15200 12 - 1760 / 18 - 110 / 3 -
    1 8 - Wraith 347 - 742 43400 - 10 - 434 / 60 - 14 / 12
    1 9 - Dark Priest 559 18500 13 - 2000 / 18 - 125 / 3 -
    1 10 - Ghost Knight 762 22100 12 - 2240 / 18 - 140 / 3 -
    1 11 - Revenant 365 25800 12 - 2480 / 18 - 155 / 3 -
    1 12 - Skeleton 356 - 762 73800 - 10 - 496 / 65 - 16 / 13
    1 13 - Soul Reaper 573 30500 13 - 2720 / 18 - 170 / 3 -
    1 14 - Rampage Beast 867 36500 13 - 2960 / 18 - 185 / 3 -
    1 15 - Man Eater 968 42600 13 - 3200 / 18 - 200 / 3 -
    1 16 - Dark Lord 472 - 1011 121800 - 10 - 558 / 70 - 18 / 14
    1 17 - Fire Golem 500 42600 13 - 3440 / 18 - 215 / 3 -
    1 18 - Dark Warlock 770 53300 13 - 3680 / 18 - 230 / 3 -
    1 19 - Fire ghost 1068 64000 13 - 3920 / 18 - 245 / 3 -
    1 20 - Ram Slam 582 74600 13 - 4160 / 18 - 260 / 3 -
    1 21 - Wraith 536 - 1149 213200 - 10 - 620 / 75 - 20 / 15
    1 22 - Poacher 952 74600 14 - 4400 / 18 - 275 / 3 -
    1 23 - Mad Hunter 1199 93300 14 - 4640 / 18 - 290 / 3 -
    1 24 - Dark Priest 913 111900 14 - 4880 / 18 - 305 / 3 -
    1 25 - Ghost Knight 1249 130600 14 - 5120 / 18 - 320 / 3 -
    1 26 - Skeleton 636 - 1249 373100 - 10 - 682 / 80 - 22 / 16
    1 27 - Revenant 666 93300 14 - 3200 / 12 - 200 / 2 -
    2 28 - Soul Reaper 994 116600 14 - 3520 / 12 - 220 / 2 -
    2 29 - Rampage Beast 1301 139900 14 - 4080 / 12 - 255 / 2 -
    2 30 - Man Eater 1318 163200 14 - 4400 / 12 - 275 / 2 -
    2 31 - Fire Golem 810 186600 14 - 5120 / 12 - 320 / 2 -
    2 32 - Dark Lord 747 - 1349 466400 - 10 - 768 / 66 - 48 / 11
    2 33 - Mad Warrior 1096 116600 14 - 7040 / 12 - 440 / 2 -
    2 34 - Fire ghost 1385 145800 14 - 7600 / 12 - 475 / 2 -
    2 35 - Ram Slam 841 174900 14 - 8000 / 12 - 500 / 2 -
    2 36 - Dark Warlock 1113 204100 14 - 8800 / 12 - 550 / 2 -
    2 37 - Mad Hunter 1438 233200 14 - 9920 / 12 - 620 / 2 -
    2 38 - Wraith 868 - 1460 583000 - 10 - 1984 / 65 - 64 / 13
    2 39 - Dark Priest 1178 145800 14 - 10880 / 12 - 680 / 2 -
    2 40 - Ghost Knight 1499 182200 14 - 11840 / 12 - 740 / 2 -
    2 41 - Revenant 896 218600 14 - 12480 / 12 - 780 / 2 -
    2 42 - Soul Reaper 1222 255100 14 - 12800 / 12 - 800 / 2 -
    2 43 - Rampage Beast 1554 291500 14 - 13440 / 12 - 840 / 2 -
    2 44 - Skeleton 923 - 1578 728800 - 10 - 2232 / 70 - 72 / 14
    2 45 - Man Eater 1588 182200 14 - 14720 / 12 - 920 / 2 -
    2 46 - Fire Golem 936 227800 14 - 15520 / 12 - 970 / 2 -
    2 47 - Mad Warrior 1292 273300 14 - 16480 / 12 - 1030 / 2 -
    2 48 - Fire ghost 1655 318900 14 - 17600 / 12 - 1100 / 2 -
    2 49 - Dark Warlock 1323 364400 14 - 18560 / 12 - 1160 / 2 -
    2 50 - Dark Lord 978 - 1696 911000 - 10 - 2480 / 75 - 80 / 15
    2 51 - Poacher 1354 227800 14 - 19200 / 12 - 1200 / 2 -
    2 52 - Mad Hunter 1733 284700 14 - 19520 / 12 - 1220 / 2 -
    2 53 - Dark Priest 1380 341600 14 - 20000 / 12 - 1250 / 2 -
    2 54 - Ghost Knight 1775 398600 14 - 20320 / 12 - 1270 / 2 -
    2 55 - Revenant 1024 455500 14 - 20800 / 12 - 1300 / 2 -
    2 56 - Wraith 1043 - 1834 1138800 - 10 - 2728 / 80 - 88 / 16
    2 57 - Soul Reaper 1453 239100 14 - 19200 / 12 - 1200 / 2 -
    3 58 - Rampage Beast 1858 298900 14 - 21120 / 12 - 1320 / 2 -
    3 59 - Man Eater 1858 358700 14 - 24480 / 12 - 1530 / 2 -
    3 60 - Fire Golem 1054 418500 14 - 26400 / 12 - 1650 / 2 -
    3 61 - Dark Warlock 1467 478300 14 - 30720 / 12 - 1920 / 2 -
    3 62 - Skeleton 1070 - 1893 1195700 - 10 - 4608 / 66 - 288 / 11
    3 63 - Fire ghost 1892 251100 14 - 42240 / 12 - 2640 / 2 -
    3 64 - Ram Slam 1070 313900 14 - 45600 / 12 - 2850 / 2 -
    3 65 - Poacher 1488 376700 14 - 48000 / 12 - 3000 / 2 -
    3 66 - Mad Hunter 1902 439400 14 - 52800 / 12 - 3300 / 2 -
    3 67 - Dark Priest 1496 502200 14 - 59520 / 12 - 3720 / 2 -
    3 68 - Dark Lord 1089 - 1932 1255500 - 10 - 11904 / 65 - 384 / 13
    3 69 - Ghost Knight 1932 263700 14 - 65280 / 12 - 4080 / 2 -
    3 70 - Revenant 1098 329600 14 - 71040 / 12 - 4440 / 2 -
    3 71 - Soul Reaper 1525 395500 14 - 74880 / 12 - 4680 / 2 -
    3 72 - Rampage Beast 1959 461400 14 - 76800 / 12 - 4800 / 2 -
    3 73 - Man Eater 1959 527300 14 - 80640 / 12 - 5040 / 2 -
    3 74 - Wraith 1116 - 1991 1318300 - 10 - 13392 / 70 - 432 / 14
    3 75 - Fire Golem 1117 276800 14 - 88320 / 12 - 5520 / 2 -
    3 76 - Mad Warrior 1550 346100 14 - 93120 / 12 - 5820 / 2 -
    3 77 - Fire ghost 1993 415300 14 - 98880 / 12 - 6180 / 2 -
    3 78 - Ram Slam 1117 484500 14 - 105600 / 12 - 6600 / 2 -
    3 79 - Dark Warlock 1568 553700 14 - 111360 / 12 - 6960 / 2 -
    3 80 - Skeleton 1134 - 2030 1384200 - 10 - 14880 / 75 - 480 / 15

    Path[edit | edit source]

    Starting from phase 2, you can earn Sun Essence and Summer Emblems by completing Path quests. Completed objectives will not reset at the end of the daily tournament. There is a X5 inflation for Sun and Arcane coffers, and only X3 for Nature coffer :

    650 - Level up a Light card

    685 - Win Duels 5 times

    720 - Win Guardian 2

    755 - Seduce Light cards 3 times

    790 - Open Silver Boxes 4 times

    825 - Level up Light cards 5 times

    860 - Win Guardian 5

    895 - Have 2-tier soulbound Light Card (need to newly soulbind to tier 2)

    930 - Win Guardian 8

    965 - Get 15 Rare Light card duplicates

    1000 - Open chests in Duels 4 times

    1035 - Win Guardian 12

    1070 - Get 40 Common Light card duplicates

    1105 - Spend 25000 Sun Essence

    1140 - Have 3-tier soulbound Light Card (need to newly soulbind to tier 3)

    1175 - Get 10 Epic Light card duplicates (try duel chests, sun coffers, gold boxes or arcane coffer)

    1210 - Win Guardian 16

    1245 - Gain Polished stone (seems to work just having 1 in inventory or in card)

    1280 - Have 4-tier soulbound Light Card (seems to work, no need to newly soulbind)

    1315 - Get 4 Legendary Light card duplicates

    1350 - Spend 45000 Sun Essence

    1385 - Reach Master League III in Duels

    1420 - Level up Rare Light cards 5 times

    1455 - Have 5-tier soulbound Light Card (seems to work, no need to newly soulbind)

    1490 - Open Nature Coffer

    1525 - Gain Regular stone (seems to work just having 1 in inventory or in card)

    1560 - Get 30 Rare Light card duplicates

    1595 - Win Duels 20 times

    1630 - Get 10 Epic Light card duplicates

    1665 - Have 6-tier soulbound Light Card (seems to work, no need to newly soulbind)

    1700 - Seduce Light cards 5 times

    1735 - Have 4-star Northern card

    1770 - Level up Light cards 20 times

    1805 - Gain Pure stone (seems to work just having 1 in inventory or in card)

    1840 - Have 4-star Gladiator card

    1875 - Get 7 Legendary Light card duplicates

    1910 - Spend 90000 Sun essence

    1945 - Open Silver Box 7 times

    1980 - Win Guardian 26

    2015 - Open Golden Box 1 time

    2050 - Soulbind Light Card 5 times

    2085 - Open Nature Coffer 3 times

    2120 - Win a prize in the Summer Weeks Tournament

    2155 - Open Nature Coffer 6 times (duplicates with the 2085 task, so only need to open 6 total)

    2190 - Gain Radiant stone (seems to work just having 1 in inventory or in card)

    2225 - Level up Light cards 15 times

    2260 - Get 10 Legendary Light card duplicates

    2295 - Have 4-star Demon Hunter card

    2330 - Have 8-tier soulbound Light Card

    2365 - Have 4-star Monk card

    ========== Phase 3

    8000 - Level up Light cards 25 times

    8105 - Win a prize in the Summer Weeks Tournament

    8210 - Open Arcane Coffer

    8315 - Gain Flawless stone

    8420 - Open Golden Box 4 times

    8525 - Gain 100000 Sun Essence

    8630 - Have 5-star Northern card

    8735 - Open Nature Coffer 10 times

    8840 - Open chests in Duels 25 times

    8945 - Have 5-star Gladiator card

    9050 - Get card duplicate from Wheel of Fortune

    9155 - Have 9-tier soulbound Light Card

    9260 - Have 5-star Demon Hunter card

    9365 - Gain Royal stone

    9470 - Have 5-star Monk card

    9575 - Win Guardian 50

    9680 - Open Legendary Chest in Duels

    9785 - Have 5-star Paladin Square card

    9890 - Open Arcane Coffer 3 times

    9995 - Have 10-tier soulbound Light Card

    10100 - Have 5-star Phoenix card

    Daily Contest[edit | edit source]

    In phase 3, the coffers' cost did increase by X5 for the Sun and Nature coffers (a total of X25 and X15 from phase 1!), and X3 for the Arcane coffer (a total of X15 from phase 1!), and there is no event daily tournament, but you can earn Arcane Essence and marathon pts, in addition to the 2 remaining event cards (Paladin Square and Phoenix) from the regular daily tournament measured in mojo as follows :

    Rules Rewards
    Tasks mojo
    Open Coffers Sun 50
    • 1st - 3rd
    Regular rewards (except 100 gems)
    + 2750 Arcane Essence
    + Phoenix (Leg. card)
    + Paladin Square (Epic card)
    + 85K marathon pts
    • 4th - 20th
    Regular rewards
    + 1500 Arcane Essence
    + Paladin Square (Epic card)
    + 50K marathon pts
    • 21st - 50th
    Regular rewards
    + 750 Arcane Essence
    + 25K marathon pts
    • 51st - 100th
    NO REWARDS !
    Nature 150
    Arcane 250
    Map Battles Win 5-35
    Lose 1
    Cards Level up 25
    Seduce 30
    Open Boxes Bronze 10
    Silver 25
    Gold 100