Power
From SmutstoneWiki
Card power[edit | edit source]
The power of a card is the average of its attack value and one third of its health. This value is rounded up to nearest integer.
Power = ceil[(Attack + Health / 3) / 2]
where ceil() is the ceiling function (round up to nearest integer).
Deck power[edit | edit source]
Deck power is the sum of the power of all cards in the deck, after rounding.
Card stats[edit | edit source]
Stats are affected by number of stars and card level . Each star increases stats by 100% of base value. Each level increases stats by 15% of base value. Base values are listed in table of cards.
Attack[edit | edit source]
Attack = ceil[BaseAttack * (Stars + 0.15 * Levels)]
Health[edit | edit source]
Health = 3 * ceil[BaseHealth * (Stars + 0.15 * Levels)]
Example[edit | edit source]
Shaman 3 stars, level 3:
BaseAttack = 55.0 Attack = ceil(55 * (3 + 0.15 * 3)) = ceil(189.75) = 190 BaseHealth = 45.0 Health = 3 * ceil(45 * (3 + 0.15 * 3)) = 3 * ceil(155.25) = 3 * 156 = 468
Additional bonuses[edit | edit source]
Additional bonuses are applied after the above calculation, and in the following order:
Event and gem bonus[edit | edit source]
Stat1 = ceil[Stat0 * (1 + Event)] + Gem1 + Gem2
where Stat0 represents either Attack or Health and Stat1 is the enhanced Attack or Health shown on the card. Event is the event bonus, usually 200%, as a rational number , i.e. 200% = 2.
Note: the gem bonus is calculated separately from the natural attack and health value, which creates a small difference between the expected card power and the actual card power. To calculate the actual card power, use
Power = ceil[(Attack + Health / 3) / 2] + floor[2 * (Gem1 + Gem2) / 3]
where floor() is the floor function (round down to nearest integer).
Example[edit | edit source]
Harlequin 1 star, level 1, 2 chipped amethysts:
BaseAttack = 96.25 Attack = ceil(96.25 * (1 + 0.15 * 1)) = ceil(110.6875) = 111 Gem1 = 10, Gem2 = 10 Attack1 = ceil[Attack * (1 + Event)] + Gem1 + Gem2 = ceil[111 * (1 + 0)] + 10 + 10 = ceil(111) + 20 = 111 + 20 = 131 (The attack shown on the card) BaseHealth = 78.75 Health = 3 * ceil(78.75 * (1 + 0.15 * 1)) = 3 * ceil(90.5625) = 3 * 91 = 273 Gem1 = 10, Gem2 = 10 Health1 = ceil[Health * (1 + Event)] + Gem1 + Gem2 = ceil[273 * (1 + 0)] + 10 + 10 = 273 + 20 = 293 (The health shown on the card) Power = ceil[(Attack + Health / 3) / 2] + floor[2 * (Gem1 + Gem2) / 3] = ceil[(111 + 273 / 3) / 2] + floor[2 * (10 + 10) / 3] = ceil(101) + floor (13.333) = 101 + 13 = 114
Card Set bonus[edit | edit source]
Stat = floor[Stat * (1 + Set)]
Set represents the set bonus as a real number, e.g. 5% = 0.05, etc.
Summary[edit | edit source]
Ignoring rounding off errors due to the above calculations, stats can be approximated as:
Attack = [BaseAttack * (Stars + 0.15 * Levels) * (1 + Event) + Gem1 + Gem2] * (1 + Set) Health = 3 * [BaseHealth * (Stars + 0.15 * Levels) * (1 + Event) + Gem1 + Gem2] * (1 + Set) Power = ceil[(Attack + Health / 3) / 2] + floor[2 * (Gem1 + Gem2) / 3]