Artifacts

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Artifact holds a spell or special ability. Get an artifact from the Golden Coffers during events. Remember, the time is limited!

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Artifacts can be given to cards which dont have their own spells or abilities. All the artifacts you get, you can view in the inventory. Add an artifact to a card using special button in the Card popup.

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Artifacts, just as cards, have stars, and need duplicates to upgrade to the next star. The more stars, the more powerful artifact becomes, and although you can only get duplicates in the week they're available, you can still upgrade them in the next weeks, or even after the event ends, exactly like card seducing.



Cost and upgrades[edit | edit source]

Cost per Level Duplicates Total dups needed Upgrade Removal
Lv 1 1 1 0 15 K
Lv 2 4 4 50 K 37 K
Lv 3 8 12 100 K 75 K
Lv 4 12 24 150 K 112 K
Lv 5 20 44 200 K 150 K


List of Artifacts
Name Type Effect
Black Fire Dark Throws a fireball that hits all the enemy cards by x% of the card's attack
Dark Chain Dark A bolt deals x% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg.
Dark Cure Dark Heal all own cards by x% of their total HP
Blazing Rage Light Increase the card's attack by x%
Blazing Shield Light Decrease any damage to self by x%
Blazing Cure Light Heal all own cards by x% of their total HP
Hell Fire Fire Throws a fireball that hits all the enemy cards by x% of the card's attack
Hell Rage Fire Increase the card's attack by x%
Ingneous Cure Fire Heal all own cards by x% of their total HP
Cold Touch Water Decrease the attack of all rival cards by x%
Cold Chain Water A bolt deals x% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg.
Cold Cure Water Heal all own cards by x% of their total HP
Justice Strike Light Throws a fireball that hits all the enemy cards by x% of the card's attack
Justice Revenge Light Before each hit does additional damage to all opposite cards: x% HP
Justice Retribution Light When hit, return x% of the opposite card's attack to all the enemy cards.
Rite of Heal Earth Heal all own cards by x% of their total HP
Rite of War Earth Increase the card's attack by x%
Nature Fury Earth A bolt deals x% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg.