Effects

From SmutstoneWiki

Offensive Effects
Effect Description Cards
Increase the card's attack by 20%
Increase the attack of all own cards by 15%
Throws a fireball that hits all the enemy cards by 50% of the card's attack

When any other own card dies, the card's attack increased by 100%

Before each blow does additional damage: 30% of opponent card's HP

Before each hit does additional damage to all opposite cards: 15% HP

A bolt deals 60% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg.

After the main strike, attempts another strike with 50% chance.

When hit, return 30% of the opposite card's attack to all the enemy cards.

Once, hit the opposite card with the combined attack power of all the friendly cards on the field.

Once, turn the opposite card against its neighbours. All the cards involved get 30% of normal damage.

Throws a fireball that hits all the enemy cards by x% of the card's attack

Any black card

A bolt deals x% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg.

Any black card

Increase the card's attack by x%

Any light card
Throws a fireball that hits all the enemy cards by x% of the card's attack. Any red card
Increase the card's attack by x% Any red card
A bolt deals x% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg. Any blue card
Throws a fireball that hits all the enemy cards by x% of the card's attack Any light card
Before each hit does additional damage to all opposite cards: x% HP Any light card
When hit, return x% of the opposite card's attack to all the enemy cards. Any light card
Amplifies all the green card's attack 2 times if the opposite card is a blue one.
Amplifies all the blue card's attack 2 times if the opposite card is a red one.
Amplifies all the red card's attack 2 times if the opposite card is a green one.
Increase the card's attack by x% Any green card
A bolt deals x% AT dmg at the first strike, then jumps to a neighbor. Each jump deals twice less dmg. Any green card
Defensive Effects
Effect Description Cards
Heal all own cards by x% of their total HP Any black card
Heal all own cards by 40% of their total HP
Decrease any damage to self by 30%
Decrease any damage to own cards by 20%
Decrease the attack of the rival card by 20%
Prevent the attack of the rival card for one turn
Revive a fallen card
Decrease the attack of all rival cards by 10%
Don't allow enemy cards to cast spells while the card is alive
Makes all own cards invincible for one blow

Make the opposite card dreaming and not attacking until HP is at 50%

After the strike, attempts to heal self by 20% of total HP, with 50% chance.
Avoid damage from the strike with 50% chance.
When appears, gives random effects to friendly cards, if they don't already own effects
Poisons the opposite card. Poisoned card lose 25% of current HP at the start of each turn.
Revive itself after death with 50% chance.
Decrease any damage to self by x% Any light card
Heal all own cards by x% of their total HP Any light card
Heal all own cards by x% of their total HP Any red card
On defeat summons Snowman with a Mass Shield Effect.
On defeat summons a Snowman with a Chilling Touch Effect.
On defeat summons a Snowman with a Healing Effect.
Prevents the attack of all the enemy's cards for one turn with 30% chance.
Decrease the attack of all rival cards by x% Any blue card
Heal all own cards by x% of their total HP Any blue card
Decreases any damage to self by 60% and turns back this damage to enemy's cards.
Gives the opportunity to avoid enemy's hit with 30% chance to all friendly cards.
Heal all own cards by x% of their total HP. Any green card